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The medium review
The medium review













the medium review

the medium review

Yet throughout the game we seldom use these action commands so it still feels under utilized given that almost 40% of the game is spent on investigative moments and another 40% is with cut scenes. While we could map the buttons as wish, it is just as awkward to put your spirit powers on the left trigger area when we’re conditioned to perform actions on the right side. It may be a minor quirk for some, but we love our intuitive control schemes and this isn’t one of them. Putting the running ability as a left trigger when the insight button is located on the left bumper crowds the left triggers while the right triggers are under-utilized. As a scanning function, you’ll be using it quite frequently, making the rumble feature annoying. The insight function causes your controller to rumble uncontrollably. What exacerbates the cheap horror gimmicks is the awkward control design. It would’ve been great if it was consistent. While I’ve tuned most of the music out for the most part, there are times where some well orchestrated music creeps up on you and you feel its impact. The orchestrated music doesn’t really add to the game as at times there is a mismatch to the score being played and the general mood of the scene.

the medium review

The ambient noise and ghostly whispers feel overdone for the most part and tends to get annoying when it bleeds into the investigation aspect of the game. The game score plays anxious horror music while throwing jump scares into scenes that cheapens the moment and actually downplays the story that’s being told. For the most part, the game tries really hard to be scary but falls flat in that aspect as it utilizes cheap jump scares along with excessively activating the rumble function on the controller for no particular reason.

#The medium review simulator

The title feels like a Resident Evil walking simulator without the survival horror elements. To call The Medium a horror game is selling it short, and the best way to define the game is that it is a paranormal mystery with horror elements. A curious call sends her to the much maligned Niwa (pronounced Nee-va) resort, a forgotten area plagued by urban legends and has been avoided by the general public. The game starts off somber and slow, a death in the family halted protagonist Marianne’s somewhat tumultuous life.















The medium review